sem_rik: (ohohohoho)
Spock ([personal profile] sem_rik) wrote2020-09-21 11:40 pm
Entry tags:

App for [community profile] erku

Player Info:
Name: Lina
Over 18?: Y
Contact: [plurk.com profile] linatrinch / JB#9174 @ Discord
Characters Currently In Game: N/A

Character Info
Name: Spock
Canon: Star Trek (Alternate Original Series)
Canon Point: Post-Beyond
Age: 33

Background:
»Memory Alpha

Personality:

Spock comes off to others as that of a computer, which he's been told in the past. This is his intention. As per the philosophy of his father's people, the Vulcans, Spock has gone through great challenges to control his emotions to make only the most logical decisions possible. The idea that logic supersedes everything else about him is certainly one way to define Spock but it's hardly the only way, probably much to his chagrin. He is layers upon layers of complexities.

The reason Vulcans decided to take up a way of life that dampened their emotions was because they feel emotions more strongly than humans do. Spock, being half-Vulcan/half-Human, feels a lot of strong emotions a lot of the time and either doesn't show it or denies it. The loudest way this is shown to the audience is how often he's the first guy in the room to slap around a really scathing remark. For example, telling the Vulcan elders to "live long and prosper" in a very "screw you" tone of voice after they disrespected his mother or answering the question "Are you giving me attitude?" with "I am expressing multiple attitudes simultaneously, sir. To which are you referring?" He's quick-witted, dry, and has a sense of humor that surprises even his closest friends while leaving strangers wondering if that just happened at all.

His primary motivation in life is likely that of curiosity. He's brilliant, not just in his chosen field of sciences but in almost all other aspects, as well. He likes puzzles, challenges, and he's found a home for that motivation with Starfleet. Starfleet is an organization under the Federation of Planets that's mostly set on exploration and diplomacy but not without its fair share of adventure. While he was accepted to the Vulcan Science Academy, an extreme honor for his people, he was the first person ever to refuse their offer since the Academy looked down on him for being half-Human.

Speaking of the human side, he loves his mother deeply and has a strong connection to her because she didn't try to stifle or control his emotions but rather encouraged him to be himself. (This is likely where he got the attitude.) However, the topic of his mother is a very sore one since he witnessed her death only a few years before his current canonpoint. Throughout all his life, the topic of her was the most likely to draw up a strong emotional reaction yet he never resented her for it. Instead, he tries to balance what she taught him about his Human half with the Vulcan half.

Continuing on the topic of relationships, these are other notable people:

  • Nyota Uhura: During their time at the Academy, Nyota and Spock began a romantic relationship despite being in a student/teacher position at the time. How they came together is left unclear but it is shown that they work well as a unit, both romantically and professionally. Nyota knows a lot about his Vulcan heritage and respects his wishes to use logic as his primary expression. While this makes arguments interesting, they both have a healthier relationship because of it. Spock cares for Nyota deeply, even when he was considering leaving their relationship behind.

  • Leonard "Bones" McCoy: Spock and Bones couldn't be less alike. Dr. McCoy is actually the one most often hurling insults at Spock with such classics as "green-blooded hobgoblin." Despite Bones' gruff attitude and their extreme differences, they've actually managed to become good friends with deep respects for one another. Through McCoy, Spock has learned to be less uptight and has managed to expand his dictionary thanks to Bones' colorful language. In short, Bones helps bring out his human side.

  • James T. Kirk: Jim is, without a doubt, his best friend. Though younger and less experienced than Spock, Jim is the Captain he serves under as First Officer on board the Enterprise and he's highly honored for the position. They work ridiculously well together and have become close over the years. There have been times when he's become emotionally closer to Kirk than even Nyota. Case and point, the most obvious example was when Jim died while Spock was helpless but to watch which lead to a strong loss of control over his emotions. Spock's learned to expect the unexpected from Jim and trust in his friend's radical ideas while also being well aware that someone needs to make sure Kirk comes out the other end alive.

  • Spock: Due to wibbly-wobbly timey-whimey sci-fi stuff, Spock has met and grown quite close to... Spock, himself though much older from an alternate reality. He's learned a great deal about being comfortable with himself from Prime!Spock, not seeing himself as half of two worlds but rather just him. Though they're genetically the same person, the two of them are very different, and Spock sees his older self as someone wise and to be held in high regard. The death of Prime!Spock hit him hard and gave him the resolve to continue his career in Starfleet with his friends when he was considering leaving it behind.


Powers:

Spock is half-Vulcan, half-Human and posses all unique traits that most Vulcans have. There are a lot of little differences between himself and humans, like being able to need less water, sleep for less time, or live comfortably in above average temperatures. For the sake of the app, I'm restricting the list to the more notable things. You can check here for more detailed info.

  • Strength/Speed: Spock is about three times stronger than an average human and has a better reaction time. He's also trained in hand-to-hand combat.

  • Advanced Healing: When injured, he can go into a trance-like state which will allow his body to heal a little faster than a human's.

  • Advanced Intelligence: Not exactly a Vulcan thing, but Spock is a very smart cookie and has a ridiculously good memory. Probably worth mentioning.

  • Telepathy: Spock is a "touch-telepath" meaning that he can enter people's minds (consciously or no) through touching. He can also coerce or mind trick someone into doing something and feel strong emotions off of people nearby. With touch, he can also connect the conscious minds of two people who aren't telepaths or even transfer consciousness from one body to another. While Spock has gone through the training that every Vulcan experiences to control his abilities, there are times when they can get out of hand.
    » Note: Spock's abilities in telepathy aren't very strong even for Vulcans so it mostly won't be nerfed. However, I'm removing the whole transferring consciousness from one body to another thing and will seek player's permission before he uses the touch-telepathy on anybody. It should be noted that it is an ability that he can't stop but it can be controlled. IE, touching someone and feeling their broad emotions is natural for him all the time but touching someone and digging through their memories takes actual effort.

  • Pon Farr: He literally goes into heat every seven years, I'm not even making this up. While it's not an ability, it should probably be noted since this brings out primal behavior, madness, telepathic bonding with another individual, and potentially death if his "needs" aren't met. Since we don't know when this version of Spock last experienced Pon Farr or if he experienced it at all, it's possible I'll drag this into the game at some point for reasons.


Inventory:
  • Slot 1: Tricorder, a handheld device that's normally used for communications, scanning things, analyzing other things, etc. In game, it won't have any of the fancy functions but will act as a type of recording device for logs.
  • Slot 2: Phaser, basically a ray gun that has settings for stun and kill.
  • Slot: 3: Vokaya necklace that once belonged to his mother and was later given to Uhura. The Vokaya mineral emits a low level of radiation that is harmless but useful for tracking purposes. (Yes, he gave his girlfriend a tracking device, they mentioned that.)


Samples:

»TDM

Augury

Opt-In Kinks: Begging; Blindfolds; Bondage; Breeding, in heat; Domination and submission; Edgeplay; Leashes, collars; Multiple orgasms; Orgasm control, denial; Rubbing, grinding; Sexual exhaustion;

Opt-Out Kinks: Branding, burning, scarring; Cages, confinement; Gore, vore, guro; Humiliation, degradation; Snuff, necrophilia; Coercion, blackmail; Emotion manipulation, altered mood; Body alteration, injury; Adultery, cuckolding; Water; Prostitution; Gender play;